— PROJECT NAME
LIFESTREAM
— INSPIRATION
Final Fantasy VII videogame
— RELEASE YEAR
1997
This is a different project that I made for the simple fact of challenging myself. I always studied the car brand I wanted to redesign. The lines, grills, shapes… But now I wanted to look for a new source of inspiration. I based this car design on my favourite videogame.
Twenty-one years after its launch, I´m going to re-discover and develop every detail in this game to create a vehicle based on different characters, villains, monsters or landscapes. This is going to teach me how inspiration can works if I think out of the box. If you want to discover it, please take your time and enjoy this project.
EXTERIOR DESIGN
I decided to design a sports car because the world of Final Fantasy VII is spiky, punky, and industrialised. Even the logotype is aerodynamic. So it reminded me of sharp shapes.
I designed the front view ins inspired by the main characters, with their personality, clothes, heritage or weapons, among other elements. The back view is also inspired by the main villains, secondary characters and teams that play an important role in the story.
There is too much information hidden in these designs, so there is an explanation below of every car and why they have that design and not another.
INTERIOR DESIGN
I have used Weapons and Materia (magic spheres) to design the interior of this car. The interior is full designed with the shapes of five chosen Weapons, using their arms, claws, horns or armour as inspiration. This interior design will use a code of colours based on the five types of Materia to be in communication with the passengers depending on some facts:
-Green (Magic Materia & Emerald Weapon): you´re driving in ECO Mode.
-Yellow (Command Materia & Chocobo Weapon): you´re driving in free mode.
-Blue (Support Materia & Saphire Weapon): the car is driving autonomous.
-Purple (Independent Materia & Ultimate Weapon): the car is driving autonomous in an emergency.
-Red (Summon materia & Ruby Weapon): the car is broken down or at fuel reserve.
-Black (Special Materia & Diamond Weapon): the car is switched off.
All the colours will illuminate the interior light and not too strident to avoid distractions when you drive.
Let´s see the explanation:
FINAL DESIGN
I reach the end of this project by explaining the designs chosen to compound the Lifestream Concept Car.
At the exterior design, I decided to create a car with a different language of design at the front and back view. I didn´t choose only one prototype and made the other view, no. The purpose was to create a car from two different designs. The Brave and Furtive concept cars have inspired the final design. I created some link elements among both cars to compound the Concept Car.
As an industrialised car, I prefer the Modern wheel trim design. I find it more interesting by its shapes than the classic and contributes to creating a solid view of all as a group.
Thank you.